<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet type='text/xsl' href='http://goddessofanguish.spaces.live.com/mmm2008-07-24_12.50/rsspretty.aspx?rssquery=en-US;http%3a%2f%2fgoddessofanguish.spaces.live.com%2fcategory%2fGames%2ffeed.rss' version='1.0'?><rss version="2.0" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:msn="http://schemas.microsoft.com/msn/spaces/2005/rss" xmlns:live="http://schemas.microsoft.com/live/spaces/2006/rss" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>WELCOME: Games</title><description /><link>http://goddessofanguish.spaces.live.com/?_c11_BlogPart_BlogPart=blogview&amp;_c=BlogPart&amp;partqs=catGames</link><language>en-US</language><pubDate>Tue, 05 Aug 2008 14:01:17 GMT</pubDate><lastBuildDate>Tue, 05 Aug 2008 14:01:17 GMT</lastBuildDate><generator>Microsoft Spaces v1.1</generator><docs>http://www.rssboard.org/rss-specification</docs><ttl>60</ttl><cf:parentRSS>http://goddessofanguish.spaces.live.com/blog/feed.rss</cf:parentRSS><live:type>blogcategory</live:type><live:identity><live:id>-8837932552994934051</live:id><live:alias>goddessofanguish</live:alias></live:identity><cf:listinfo><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="typelabel" label="Type" /><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="tag" label="Tag" /><cf:group element="category" label="Category" /><cf:sort element="pubDate" label="Date" data-type="date" default="true" /><cf:sort element="title" label="Title" data-type="string" /><cf:sort ns="http://purl.org/rss/1.0/modules/slash/" element="comments" label="Comments" data-type="number" /></cf:listinfo><item><title>Just a Quickie!</title><link>http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1470.entry</link><description>&lt;div align=left&gt;Just so you're warned, this is going to be a small entry. Let's get to it shall we? &lt;/div&gt;
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&lt;div align=center&gt;&lt;font style="background-color:#548dd4" size=4&gt;Life Update &lt;/font&gt;&lt;/div&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#92d050"&gt;May has been quite a productive month for me; from my car to my home I’ve done quite a lot. Wanna see? &lt;/font&gt;&lt;/span&gt;
&lt;p style="margin:0cm 0cm 0pt 72pt;text-indent:-18pt"&gt;&lt;font color="#92d050"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;1)&lt;/span&gt;&lt;span style="font-size:7pt"&gt;&lt;font face="Times New Roman"&gt;       &lt;/font&gt;&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;My cleared up my crappy room! Well it’s no longer crappy!  I have so much dust, junk, paper work and talcum powder around the room it isn’t funny. I’m bad at throwing finance paper away as I always think; “Oh, what if I need to keep it?” So they tend to pile up until they eat away at my bedroom floor. I’m terrible at dusting; I also use talcum powder to dry myself (which gets EVERYWHERE! Seriously. It’s deadly stuff). So yeah my room was a tip, but with mum we did a major clear up! No more dust/talcum powder, less crap, I now have a small flat screen TV in my room with a mini bookcase underneath to hold my DVDs. I haven’t cleared my financial documents yet but that’s the next step I plan to take in a few weeks.&lt;/span&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt 72pt;text-indent:-18pt"&gt;&lt;font color="#92d050"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;2)&lt;/span&gt;&lt;span style="font-size:7pt"&gt;&lt;font face="Times New Roman"&gt;       &lt;/font&gt;&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;I’ve now got a savings account! Nothing major but now I feel like I’m doing an adult thing and savings some of my hard earned cash instead of just spending it. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt 72pt;text-indent:-18pt"&gt;&lt;font color="#92d050"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;3)&lt;/span&gt;&lt;span style="font-size:7pt"&gt;&lt;font face="Times New Roman"&gt;       &lt;/font&gt;&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;My right indicator bulb in my car had been off for weeks, since the beginning of April to be precise. I FINALLY got a new bulb about mid-May; I am now safe on the road again! Yay! Now all I need is diesel, which thankfully is cheap…wait a minute…doh! &lt;/span&gt;&lt;/font&gt;&lt;span style="font-size:10pt;color:navy;font-family:Arial"&gt;&lt;font color="#ffffff"&gt; &lt;/font&gt;&lt;/span&gt; 
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ff0000"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Almost immediately after I posted my last entry; I saw Katy! We went to the &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;ICA&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;College&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; in &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;London&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; on 28&lt;sup&gt;th&lt;/sup&gt; April to see the Japanese film; Death Note, based upon the manga of the same name. I finished the manga recently (see my LJ entry on my thoughts on the entry). Basically I loved it! The whole manga is a masterpiece! The film was highly enjoyable, didn’t quite capture the essence of what makes Death Note so addicting but was very well done. The &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;ICA&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;College&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; plan to show the 2&lt;sup&gt;nd&lt;/sup&gt; Death Note film in the summer, I’m sure Katy and I will be among the first to purchase a ticket! I had a good evening with her, not just because of the film and company but it was the first time I’ve stayed out so late since my salmonella poisoning. I didn’t get home till &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;midnight&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; which for me is a big deal! &lt;span style="color:navy"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#00b0f0"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Andy came back for 4 days on 14&lt;sup&gt;th&lt;/sup&gt; May. I saw him after work on Friday evening; we had the house to ourselves so it was nice just to be catch up in our own little space. The following day I had several chores to complete so we didn’t meet up until &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;2pm&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;, again though we had the house to ourselves for several hours. It was probably the first time in ages that Andy and I were alone in my room let alone in my house! It also gave me the chance to show off our new furniture and have a laugh without interruptions from mum and Daniel (no offence to them!). Later on I picked Daniel up from Brian’s house and had to make dinner for the family (as mum was in &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;London&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; the entire day). I cooked 3 meals and 2 of them turned out ok! Daniel had spaghetti hoops and meatballs (not taxing but he seemed happy), Mum had lamb chops with chips and hoops (this one went a bit pear shaped, just the lamb really as it wasn’t cooked all the way through even though I grilled it at least 10 minutes longer than the suggested time on the pack) she ate what she could and I was a bit disappointed but now I know to put it in the oven! And last but not least, Chicken in white wine sauce with chips and vegetables (this most successful, as I didn’t poison anybody!). &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#00b0f0"&gt;He went back on the Sunday but 2 weeks later he came back for more! I saw him Saturday evening for dinner, we drove to Bluewater and had TGI’s (which, to me, has gone downhill. The menu used to be massive, now it’s all Jack Daniels’ this and Jack Daniels that). We then drove back home for some private time (fun all round!). The following day he came round for dinner, I wasn’t feeling my best that day but we still had laughs nether-the-less.   &lt;span style="color:navy"&gt;&lt;/span&gt;&lt;/font&gt;&lt;/span&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#00b0f0"&gt;We also had another catch up 2 weeks later; we went out to dinner at Bluewater on Saturday evening, which made a nice change since we usually stay in doors or stick around the Sidcup area but since all the stabbings, oddly enough, Sidcup isn’t as appealing as it used to be. &lt;/font&gt;&lt;/span&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#00b0f0"&gt;The following day Andy came round for dinner again (yes, we are trying to fatten him up! Hmm!), so not much went on apart from good food and company. Then on Thursday I went round his house after work; something I haven’t done in a while considering that previously I was too tired to do anything else after a long day at work. We had a laugh, a nice dinner, and although I didn’t stick around for too long, it was enough to keep us smiling until he returns for good on 18&lt;sup&gt;th&lt;/sup&gt; June! &lt;/font&gt;&lt;/span&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#f79646"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;My next visit was from George, a friend I hadn’t seen since Daniel’s 16&lt;sup&gt;th&lt;/sup&gt; birthday party – which then I wasn’t feeling 100% at and of course my attention was divided. He’s been going through a bad patch lately (I won’t go into detail ‘cos it’s not mine to go into) and lately all I’ve been able to do is e-mail and/or chat to him via &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;MSN&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;, which itself can only do so much. So he drove to Bexleyheath on Saturday 7&lt;sup&gt;th&lt;/sup&gt; June and we went out for lunch at Noodle Time. We mainly chatted about our recent events and past memories. We also walked a bit since George hadn’t properly seen the Broadway (Bexleyheath shopping centre) since he moved and was amazed how much it changed. For me only a few bits and bobs have improved but I live there so all changes become a blur in the end. He had to leave by &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;4pm&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; but before then we drove around his old neighbourhood in his car (he still drives like a boy racer who just got his first pair of wheels!) and he had a go on my Wii (which he looked like he enjoyed). I also lent him some manga; hoping to get him into the Chobits and Death Note addiction!&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt; &lt;/font&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;I haven’t spoken about work in a while; mainly because not much has happened. However May and June proved to be very busy months. It started off as bad but gradually turned into something much greater.&lt;/span&gt;&lt;/font&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;As you may know, I was promoted recently; before Christmas I was told that my new title would be “Scheduling and Promotions Assistant” – which meant that I would still perform my regular office-based duties but I would also make promos across all kids programmes. I was told that I would receive training in Avid Media Composer and would move over to the production side of television; an area I haven’t been in since I was a freelancer for GMTV2 a year and a half ago. I was looking forward to this new challenge as I missed working in production and to be honest, my weekly duties in my role are not enough to fill up my whole week. If I did all my jobs back to back with no breaks from Monday morning, by Tuesday afternoon I would have nothing else to do for the rest for the week. So working in promotions was a welcome change. &lt;/span&gt;&lt;/font&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;After 2 months of silence, in March an e-mail was sent around to everyone to confirm this, as well as other people’s promotions in my department, including other people told they would be making promos as well. I wasn’t fazed much as I thought we would all muck in and learn off each other. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Approaching the end of April; I noticed that other colleague’s new jobs were taken affect – but not mine. I hadn’t been told yet when I was getting training and when I would be making promos. In addition; over hearing conversations I heard that I might not be making them after all! Just researching for them!&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;I had enough by then so I decided to talk to my boss, who’s a good friend of mine, to ask the head of department what was going on. Mark (my boss) agreed that it’s about time I was told of the situation. Then on Wednesday 14&lt;sup&gt;th&lt;/sup&gt; May, Mark told me of the result of his chat with the head of the Kids department (also named Mark); basically I was told that I would not be getting any avid training. I would have to learn via other people, such as watching them and asking questions. The same was for promos; I had to learn to make them on my own.&lt;/span&gt;&lt;/font&gt; 
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;So even though my colleagues have had the advantage of training and told how to make a promo, I’ll have to make do with none of the above. As you can guess, I was not happy about the result; it didn’t seem fair that everyone else had found their feet in their new roles yet I was being left behind to fend for myself. Most of my colleague had 3 days to 1 week’s worth of avid training and yet they expected me to learn it myself from watching others use it. Like learning Japanese by simply listening to someone else speaking it. I’m not stupid, I do pick things up quickly but I felt it was out of order. I was promised something that wasn’t given to me. Can you imagine how horrible it feels to watch your colleagues moving forward and achieving their goals when you’re stuck in the same place? What’s worse is that if I hadn’t asked when I did, how much longer would I have to wait to find out that information?&lt;/span&gt;&lt;/font&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;As a result; I did some research on the internet and decided to book a training course for myself. Knowing that GMTV would not pay for it, I was willing to fork out over £500 for a 2 day course over a weekend. As I was getting ready to pay, mum suggested I talk with my father, Brian, who works high up in GMTV. I was reluctant as A) we don’t have a good relationship and B) I didn’t want to come across as a stroppy teenager who went crying to her father every time she didn’t get what she wanted. However; it gave me the idea to chat to another colleague, Amy. She’s a friend of mine who’s worked with me since I started GMTV so I decided to ask her opinion. So over a cup of tea/coffee; I asked her if it was worth paying for a training course outside of work and her thoughts on how I should progress forward. In a turn of events; she agreed to train me! It was a lovely surprise; I wasn’t expecting it as I presumed that all those who use Avid Composer would be too busy to train me. We wasted no time as that same afternoon I was sitting at her desk learning the basics! The lesson continued to the next day with pages of notes to reference from! We started to build 2 promos, a template to compile a cartoon and I also helped finish her other promos by selecting sound effects with the editor. Those 2 days really outshone the gloom that Wednesday had brought. &lt;/span&gt;&lt;/font&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;On my second day of training, I wrote a script for a promo concerning an up and coming new Action Stations schedule for the weekends on ITV4. I handed my script to Amy who said it was good and would forward it to the Deputy Head of the Kids department, Becky (who mucks in a lot with the Production Side of things). She gave me the A-OK to use the script and make a promo as a test run. So I got Mike (production assistant who does voice over work for several things) to do his magic and I began work the next morning. On my first day at working on the promo; it didn’t go as planned. I was hoping that everything would go smoothly, at the time I wanted to show everyone what I was I’m capable of but due to only learning Avid 2 days before and having not much help in how to develop my promo, I went a bit slowly. But, now thinking about it, it was a good thing that everything didn’t go my way at the time as I learn from it. I had to get Mike to re-record the voice over (as promos have to be 20 seconds long and the voice over was less than that), plus there were several issues concerning times and logo use, meaning that I had to stay till &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;7pm&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; 2 days in a row one week. I worked tremendously hard though, despite my inexperience, the editor I worked with when finishing off the promo and Mark W (Head of Kids) both complimented me on my promo. Saying it was a “fab” first attempt and it really boost the show. Plus I got many “thanks” and kudos for staying late to work on late minute changes. Plus during this time, I was helping Amy with Wakey! Wakey! which is a job in itself, so the last week in May was a tough one but I thoroughly enjoyed it. &lt;/span&gt;&lt;/font&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Despite the uphill struggle to get there I can say I’m much happier now than I was before, and not just because of the compliments I received. Originally I typed up my ordeal saying it was unfair and, to be honest, whiny about it, but I’m glad I asked Amy to help and pushed myself to get things done as it all worked out in the end! I’m now finished my second promo – Pokemon. So if you happen to be up from 06:00 to 09:25 during the week with nothing to do; switch over to the CITV Channel, ITV4 for the weekdays or ITV1 for the weekend and look out for my promos! They’re on rotation now so hopefully you won’t have to watch too many episodes of Teen Titans before you see my work on screen!&lt;span style="color:navy"&gt; &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Let’s hope that this is the first stepping stone onto something greater. &lt;/span&gt;&lt;/font&gt;&lt;font color="#ffffff"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#8064a2"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;On the health front; I’ve had a little slip up on my gluten diet. About mid-day on a May Sunday, it was very warm outside so me, mum and Daniel had lunch in our back garden. We had mini snacks such as mackerel, mini sausages, salad, crisps and French bread. I was fine until I stupidly ate half a sausage roll and a pork pie…it was such a stupid mistake as I was thinking “I wonder if this has gluten in it?” as I took a bite of out a mini sausage but the thought didn’t occur to me when I had the pastry of the sausage roll! I had a stomach ache afterwards, which I put down as a “bad day”, it wasn’t till the evening that I realised what I done! &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Oh well it’s my first slip up since I started my diet, and some good did come of it, even though I had a stomach ache after lunch I actually recovered quicker than before I started it. So I’m getting better! &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Also; I had a heavy cold during the last week in May. I had one last year but couldn’t take any painkillers or decongestion as they irritated my stomach and made me feel sick. However I felt so fluey that I decided to risk it and take a decongestion. I’m happy to say I had no side effects! I took Decongestion/painkillers during the night time and I felt fine for that as well! Another sign that I’m on the way up!   &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#8064a2"&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;My main concern at the moment is my energy levels; they are not as high as I would like them to be. Sure it’s better than it was a few months ago but I’m still in the situation that if I spend one day with a friend, I have to spend the next few days recovering from it. For example Katy, after seeing the film with her I invited her out to dinner that same weekend. However after going to work, meeting Katy afterwards and not getting home till &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;midnight&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; I was wiped! I had to cancel the dinner, preventing me from seeing Katy again before she went back to university. &lt;/span&gt;&lt;/font&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#8064a2"&gt;Still, I can take tablets again and am recovering quicker from gluten, can’t have everything now can I?&lt;/font&gt;&lt;font color="#ffffff"&gt; &lt;/font&gt;&lt;/span&gt;&lt;font color="#ffffff"&gt; &lt;/font&gt;&lt;/div&gt;
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&lt;div align=center&gt;&lt;font style="background-color:#00b050" size=4&gt;Feature of the Blog&lt;/font&gt;&lt;/div&gt;
&lt;div align=center&gt;&lt;font style="background-color:#00b050" size=4&gt;&lt;em&gt;WONDER BOY IN MONSTER WORLD V. THE DYNASTIC HERO &lt;/em&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;
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&lt;div align=center&gt;&lt;img style="width:172px;height:209px" height=273 alt="250px-Wonderboyinmonsterworld_md_eu.png picture by goddessofanguish" src="http://i131.photobucket.com/albums/p284/goddessofanguish/250px-Wonderboyinmonsterworld_md_eu.png?t=1213023352" width=210&gt; &lt;em&gt;&lt;font style="background-color:#00b050" size=4&gt;V.&lt;/font&gt;&lt;/em&gt; &lt;img height=202 alt="TDH.jpg picture by goddessofanguish" src="http://i131.photobucket.com/albums/p284/goddessofanguish/TDH.jpg?t=1213023374" width=203&gt;&lt;/div&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Wonder Boy in Monster World is originally a game that was released back in 1991 for the Sega Mega Drive/Genesis. It was later ported to the Sega Master System a certain amount of time later. Several years later, a ‘remake’ was made for the TurboGrafx-CD console, it featured new characters, music and graphics, however due to the consoles limited marketing the game failed to reach the popularity of the original version. Then in 2007 both version were made available on the Wii virtual console.&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt; &lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Wonderboy in Monster World is one of my favourite games of all time, one of the first I’ve played in my lifetime and I still have an original copy of it for the &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Sega Mega Drive&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; (as well as the console). When I read several years ago about an enhanced version, renamed and in some aspects redone on another console, I was quite intrigued. It never occurred to me that I’ll ever get to play it, so I read much about it as I could on the internet and eventually the interest for it died down. &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;It wasn’t until I bought a Wii and browsed through the virtual consoles that my interest re-sparked, I bought the Wii points needed and downloaded the remade version with glee. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;A few hours later, having already known what to do and all the boss strategies, I completed the game. It then got me thinking, which game is better and what version should others download if they hadn’t played either title? &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Here’s where this guide come in, I’ve broken down nearly every aspect of each game from the plot to the characters, and at the end of each section I’ll select a winner. The one with the most points at the end is the better game; I’ll also do a small evaluation at the end.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font color="#ffffff"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;This comparison is based on my experience with the &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Sega Mega Drive&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; version of Wonderboy in Monster and the downloaded version of The Dynastic Hero for the Wii. Therefore I will not be comparing controls (as it would be unfair). &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;I’ll try very hard not to give any spoilers away, and if I do it’ll be more on the lines of boss and world descriptions rather than strategies and plot elements. Also, to save typing each game title I’ll use abbreviations, so Wonder Boy in Monster World will be WBIMW and The Dynastic Hero will become TDH. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;  
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;I would like to thank &lt;a href="http://www.sega-16.com/Home.php" target="_blank" rel=nofollow&gt;Sega-16&lt;/a&gt;, a Sega site that has many articles and reviews of Sega Mega Drive games for this idea. They original did a &lt;a href="http://www.sega-16.com/feature_page.php?id=252&amp;amp;title=Side by Side: Wonder Boy in Monster World vs. Dynastic Hero" target="_blank" rel=nofollow&gt;comparison of the two games&lt;/a&gt; which was very insightful, because of them I decided to take it further, make sure to check out their site! &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Got that? Good! Let’s crack on…&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#ffff00"&gt;&lt;u&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;The Story&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/u&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffff00"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;strong&gt;WBIMW:&lt;/strong&gt; Shion is a boy who lives in Monster World, a planet infested with monsters (go figure?); he must set out into the world and stop the evil BioMeka’s plans to take over Monster World. Occupied by only his armour and sword, Shion sets off to save his people.&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffff00"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;strong&gt;TDH:&lt;/strong&gt; When the Fairy Princess, Brenna, is kidnapped by the lizard king, Mandra, Dyna must set out into the &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;land&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; of &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Tarron&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; to battle Mandra’s evil forces and save Brenna, along with the rest of the world!&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffff00"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffff00" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;As you can see, the synopsis for both games is no longer than 2 sentences. There isn’t much difference between them apart from name changes and the princess has a slight more reference in TDH (although she’s present in WBIMW and has as much input into the story as TDH’s princess). There isn’t much development in the story throughout either games; the puzzles are the same, the worlds and battle the same bosses are relatively the same and the order to complete each one are identical. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffff00" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Both stories are not grammy-nomination worthy; they’re just there to set the scene more than anything. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffff00"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#ffff00"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Draw&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;  
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#4f81bd"&gt;&lt;u&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;The Hero&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/u&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#4f81bd"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Every adventure needs a hero right? Who’s going to slay the beasts and save the damsel in distress when there’s no hero?!&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#4f81bd" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;WBIMW is centred on Shion, a blue haired boy with silver armour and a sword as company on his travels. With big anime eyes and no other facial features, he fits well with the Monster World environment as it has many cartoon based themes. His upgradeable weapon and armour only have small details between them but are effective enough to tell the difference between each upgrade and don’t make the hero look over done. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#4f81bd"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#4f81bd" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;TDH’s main character is, in one word, ugly! &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#4f81bd" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Dyna has a too detailed armour design and its all one colour, so it comes off as this big beetle armour mush! With his serious facial expression, he looks like a human who stumbled upon a cartoon world and is trying to get out! Who can blame him? If I stumbled into a world where everyone was much cuter and colourful than me I wouldn’t want to stick around for long! The details on the upgradeable weapons and armour are slightly altered and have different colours, but these don’t flatter the already too detailed beetle armour. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#4f81bd"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#4f81bd" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Shion was created with the Monster World; therefore he fits better in it and doesn’t look quite so dorky. Dyna was remake with the rest of the cast to give the remake a bit of an edge; ultimately Dyna is the worst looking out of all the remade characters! &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#4f81bd"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#4f81bd"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonderboy in Monster World&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#ffc000"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Gameplay&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffc000" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Both games operate like a platform game with added RPG elements, the games mostly involve jumping at the correct times to reach platforms, fighting random enemies and collecting gold to buy new armour for the dungeon ahead. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffc000"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Both TDH and WBIMW flow fluidly from walking around the screen to throwing the sword at the enemy. Jumping is an easy task (important in platform games, if you can’t get jumping correct the game falls apart) as the buttons respond well. Entering through doors and areas in WBIMW is quick in simple, yet in TDH it seems to enter ‘slow mo’ mode when walking through doors, it’s quite noticeable if you’ve played WBIMW previously.&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffc000"&gt;Our heroes can also perform magic; the character learns magic as the game progresses and can also increase the amount of times a spell can cast if they find the relevant hidden treasure chests. Magic is set on the bar at the top of the screen, two spells can be set at once, you perform spells by pressing the action button and selecting left or right (depending what spell you want). Somehow, in WBIMW, it’s much easier to perform as you can hold the action button and alternate between both left and right commands. In TDH however, you must press both buttons together at the exact same time, plus an enemy must be within range to perform. Therefore performing spells is slightly easier in WBIMW.&lt;span&gt;   &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font color="#ffc000"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#ffc000"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonder Boy in Monster World. &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#9bbb59"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;The Graphics&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#9bbb59"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;WBIMW had colourful graphics, they were detailed enough to separate the hero from the townfolk and demonstrate each world as its own. For the &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Sega Mega Drive&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;, they were lovely visuals, though not the best, they did the job quite nicely for a side scrolling game. TDH pretty much keeps the visuals from WBIMW but introduces a more varied colour palette, sure they are not as bright as its older partner but TDH gives depth to rocky mountains and adds the shine to the monsters where they were flat before. &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#9bbb59" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;TDH is for the PC Engie/TurboGrafx CD, which I don’t have much experience in, but from what I seen there was not much else they could improve massively on visual wise, they did what they could; it would be unfair to give the edge to TDH when the graphics were basically the same as WBIMW. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#9bbb59"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#9bbb59"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonderboy in Monster World&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#e5b9b7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;The Music&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#e5b9b7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;The WBIMW soundtrack, while not groundbreaking enough to be released onto a CD, had its charm. The melodies were simple but they were catchy, easy to remember (so they get stuck in your head easily) and they complimented each world very well. Even when some the tracks were repeated (e.g. the background track for the Pyramid level is the same for the Volcano level), the songs worked well with the cartooned theme world and its inhabitants, the music is a joy to listen to overall.&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#e5b9b7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#e5b9b7"&gt;I haven’t found any proof yet but I’m almost convinced that Seikou Nagaoka, the composer for the original Tenchi Muyo OVA, provided the music for TDH. My first clue was that the song in the opening FMV had a song lifted from the Tenchi Muyo OVA soundtrack but with added lyrics! The rest of the tracks have many similar elements compared to the Tenchi Muyo soundtrack as well but it’s the opening song that gave it away.&lt;span&gt;    &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#e5b9b7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;I did like his work on the Tenchi Muyo OVA soundtrack, I even have some of soundtrack on my ipod, but the tracks composed for TDH, though nice and easy on the ears, are not memorable. They are MP3 files and each track tries to bring something else into each level that the previous soundtrack doesn’t, but several tracks (like the main hero in TDH) are too serious compared to the cartoon styled enemies and environment, and some are even too quirky (if that makes any sense?). &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#e5b9b7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Seikou Nagaoka tries his best, you can’t deny the music is good, but several tracks that are repeated work with one world but not the other. Using the same example above, for the music in the Pyramid level, Seikou Nagaoka adds an ‘Egyptian’ theme to it, which is fair enough but when the track is used for the volcano level as well, it feels out of place. &lt;/span&gt;&lt;/font&gt;&lt;font color="#e5b9b7"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#e5b9b7"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Both soundtracks are good in their own right, but the edge ultimately goes to…&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#e5b9b7"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#e5b9b7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonderboy in Monster World&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#ff0000"&gt;&lt;u&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;The Script&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/u&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ff0000" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;TDH script is all over the place, many item and equipment names were changed when there was no need (such as Pygmy Armour was changed to Tiny Armour, or something like that), but their purpose remained unchanged. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ff0000" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;TDH script tries to ‘jazz’ it up slightly, such as the characters offer a little more conversation and information compared to WBIMW, where all the townsfolk seem to be blunt and robotic. TDH also tries to be ‘hip’, such as providing the lines “What’s Up?”, “Y’know?”, “Go get ‘em!” etc, it almost seems like a ‘dumb down’ version of the original WBIMW script, which wasn’t exactly hard to follow to begin with! &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ff0000"&gt;Where TDH sinks more though is spelling, oh the spelling, even the most simple to spell words are left uncorrected. Sure, I’m not the best example of a good speller, but you’d think that SOMEONE would have corrected where someone else went wrong, especially on the RE-RELEASE on the Wii virtual console! Shame on those who couldn’t be bothered!&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ff0000" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;The WBIMW script may not be very heart warming and more to the point, but at least there are no spelling mistakes, items have relevant names and it’s easy to follow without making the player feel patronised. &lt;/span&gt;&lt;/font&gt;&lt;font color="#ff0000"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#ff0000"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonderboy in Monster World. &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#a5a5a5"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Friends and Foes&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#a5a5a5"&gt;This was the section I was most interested in when I found out about TDH, &lt;/font&gt;&lt;a href="http://www.sega-16.com/feature_page.php?id=252&amp;amp;title=Side by Side: Wonder Boy in Monster World vs. Dynastic Hero" target="_blank" rel=nofollow&gt;&lt;font color="#a5a5a5"&gt;in this comparison&lt;/font&gt;&lt;/a&gt;&lt;font color="#a5a5a5"&gt; I discovered a while back, it stated that most friends were replaced with cute creatures (such as bees and fairies) and the enemies are now all different. This section was the main reason my curiosity for TDH got the better of me.&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font color="#a5a5a5"&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#a5a5a5" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Let’s start with the hero’s companions, both heroes gain friends to help them in certain dungeons throughout the game. The companions range from help defeat enemies to finding hidden hearts and gold. They cannot leave the town they originate from, so therefore they have limited use. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;At first they seem untouched (apart from having slightly different coloured sprites), it’s not until you reach the Ice World when you notice the change. The ultra cool mini grim reaper in WBIMW is replaced with an ugly flying beetle and the even cooler baby dragon is replaced by a girly bee.&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#a5a5a5" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;What’s the problem with that you ask? First of, the Ice World where you obtain the grim reaper/beetle is also known as the ‘Dark World’, it makes sense for a grim reaper to be there but not the beetle, I did a little research and I’m pretty sure beetles are not fond of the cold, therefore you would not find them in a glacier town. The same principle goes for the bee, originally known as the Dragon world, it’s located next to a volcano and it’s also near the desert, where a large pyramid is also located. Again, with little research, bees like warm weather to collect pollen but I’m pretty sure they would object to the heat from a volcano! (If I’m wrong about any of these facts please feel free to correct me). Then again, the incarnations of both helpers do the same amount of damage to enemies and provide the same amount of input to the story (which is not a lot) so apart from my rant above there’s not much difference. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#a5a5a5" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Now onto the enemies, all the baddies on the TDH that the hero kills to progress and obtain gold are all the same. However apart from two, all of the bosses have had a make over. The bosses are now all a type of reptile, including the giant mushroom being replaced by a giant toad, the snowman in the ice world is now an ice dragon (a beautiful looking on too!); the two boulders in the dwarf village are now two turtles, and so on. It makes sense in a way to have all the enemies a collective race, but the mini baddies on the field that the hero kills seem distanced from the bosses all together, you’d think that the reptile baddies would send some reptile fiends to hold the hero off, but not one is in sight. The baddies are nicely designed and are easily the most detailed character sprites within TDH, it’s a shame they didn’t stretch their efforts to the smaller enemies as well. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Lastly, the random strangers that the hero talks to and/or saves within the game are mostly the same. The human’s walking around and sitting behind the shop counters are all intact, the only major changes are made to those who have a little more input into the story. For example the Dark World Prince is now non existent in TDH and the Princess you save early on has a new wardrobe, hair and breasts implants! You get a glimpse of her in the opening anime sequence of TDH; she has a wacky purple dress, green hair and &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Jordan&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;’s breasts. Actually, all the new female characters created for the game seem to have had breast enhancements.&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Personally, I don’t like some of the new characters; mainly my complaint goes towards the new helpers and the females that aid the hero in TDH. I understand if they wanted to add more females to the game to make it appeal a wider audience, but the size of the breasts are just ridiculous! Ok, I’m an anime fan and should be used to this sort of art by now since &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Japan&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; like to make the female’s cleavage defy gravity, but still, it bugs me somewhat that TDH is basically a big strong man saving the world for these well endowed defenceless women.&lt;span&gt;      &lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#a5a5a5"&gt;Maybe I’m reading too much into something that’s not there, but that’s the impression I get from this game. Don’t get me wrong, I think they were quite creative about the new bosses, but WBIMW characters fitted better into the context of the story and were more suitable for the intended audience.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#a5a5a5"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#a5a5a5"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonderboy in Monster World&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#938953"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Difficulty&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#938953" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;This section is a little complicated considering that there’s no obvious winner, throughout both games I made many comparisons regarding this subject. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#938953" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;First off; the enemies are easier on TDH, this is not so obvious early on but as you progress, you notice that both run-of-the-mill enemies and bosses take more damage from the weapons provided. For example, in the beginning of the Ice World in WBIMW with the strongest weapon you can get before entering the town, you can kill the penguin enemies in 4 hits. However in the same situation in TDH, the penguin is destroyed in 3. In fact it seems like the enemies get &lt;i&gt;&lt;span style="font-style:italic"&gt;easier&lt;/span&gt;&lt;/i&gt; as you progress, so the final boss is a pushover (especially without the buzz saw!). &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#938953"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#938953"&gt;On the other hand, TDH comes off as tight-fisted, for instance the enemies provide you with less gold, the difference is very noticeable in the last dungeon, as this place was a source for much gold if you wished to save up to buy some of the more expensive items in the game. Building up money to purchase weapons in TDH takes longer as items are worth the same much as in WBIMW.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#938953"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Also the potions that can be bought to recover the character’s health are very stingy! Early on in the game in WBIMW, the standard potion recovers the character completely and as the hero gains more hearts; you need to buy a stronger potion. In TDH, the weakest potion available recovers HALF of what the same potion in WBIMW does! The same principle applies to the elixirs (a potion that revives a fallen character once), the enemies have less health, but they do the same amount of damage to your character, so the player must be a bit more cautious in TDH. Despite this, I only died during one boss battle early on the game, the rest of them were a walk in the park. To sum it up, in TDH, it’s easier to kill and to be killed!&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#938953"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#938953" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Another factor is the save points, in WBIMW you must save the game at the inn and if you happen to die, you’ll be greeted with a ‘GAME OVER’ screen and must re-start from where you last saved it. In TDH, if you die, you are brought back to the inn fully recovered, however your potions and elixir (if used before dying) are gone so must re-stock (spending money you lack in this version) but you don’t have to re-do any puzzles or switches activated before you died. So in many situations, you could just simply walk back to the boss battle with little to stop you. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#938953" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Overall I feel that WBIMW has the right balance between recovery items and damage taken, damage dealt and enemy HP and buying weapons with money obtained. Despite being slightly harder and the final boss can prove to be quite tiresome, WBIMW feels more like a triumph at the end while TDH is quite easy throughout with little after rewards. Either way, which ever version you play first, the other version will be no different, puzzle solving wise. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#938953"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#938953"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Wonderboy in Monster World. &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt;  
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#00b050"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Endings and Replay Value&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#00b050" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Everything must come to an end right? Sadly happiness is not eternal, but games can be if they are enjoyable enough to tackle it from the beginning all over again, or if there are enough extras to come back to later on. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#00b050" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Both games lack replay value, unless like me you loved the game at a tender age and long to re-live your old favourites. There are no unlockables to speak of, there are a few hidden things (such as hard-to-find chests, getting max on all magic, etc) but unless you loved the game first time round you’re unlikely to pick it up again. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#00b050"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;TDH has 4 save files, so if you’re the type of person who likes to try various ways of completing a game (like with the weakest weapon, or without dying) you can achieve it here and keep records of your achievements. However WBIMW has 1 save file only, so if you want to play from the beginning again you’ll lose your current record.&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#00b050" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Ending wise, TDH comes out on top, it ties the hero with his old friends (so they don’t look like they were taken advantage and then disposed of like in WBIMW) and you’re also treated to a viewing of several world and character artwork in the credits. In WBIMW, the ending is rather abrupt and shows hints of a possible romantic interest with a particular character, but it’s nothing spectacular. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#00b050" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Both endings are not going to win any awards, but TDH is the lesser of the two evils. &lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#00b050"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#00b050"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; The Dynastic Hero&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;  
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;u&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Price and Memory&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; &lt;/font&gt;&lt;/u&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#b2a2c7"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;If you wish to purchase the original copies of both games, you can buy WBIMW cheaply in a second hand shop (if they’ve got it) or on eBay; I bought my copy for a fiver. &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Sega Mega Drive&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; consoles are not too hard to locate and purchase neither. On the other hand, the original copy of TDH is very rare and difficult to find, just as much as the console it was available on. If you do happen to find it be prepared to burn a hole in your pocket. Both titles are available to purchase on the virtual console for 800 wii points each in &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Europe&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; territories, which makes tracking down TDH so much easier and you pay a decent price for it! Considering TDH was a nightmare to find before hand, the edge goes to TDH, despite the fact that TDH takes up slightly more memory on your Wii memory.&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#b2a2c7"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Winner:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; The Dynastic Hero&lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#eeece1"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Conclusion&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;/b&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;TDH – 2&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;WBIMW – 7 &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Draw – 1&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;Well the numbers speak for themselves, as the old saying goes, nothing can ‘out do’ an original, whether it’s a game, film or television series, the original is always closer to people’s hearts. So where does that lead those who have never touch either game?&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#ffffff"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Wonder Boy in Monster World was one of the best well known games on the &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Sega Mega Drive&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;, all the elements work well with each other and it presents small challenges in its short life span. The Dynastic Hero is nothing more than WBIMW with a touch of cosmetic surgery; it’s like watching a film you’re fond of with improved special effects and with alternative costumes. Underneath the visuals nothing much has changed. &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#ffffff"&gt;If you pride yourself in playing/owning games that are rare and worth a fortune, The Dynastic Hero is the game for you. If you prefer the original version, Wonder Boy in Monster World is the one to go for. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial color="#ffffff" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;In the end, they are both good games and worth a play through if you want a good, cheap and quick RPG/platform game.&lt;/span&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;font size=3&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/font&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;font style="background-color:#b2a2c7"&gt;&lt;/font&gt;&lt;strong&gt;&lt;font color="#ff0000" size=2&gt;Well that's it from me mainly due to the fact that I've been so busy for the past month and I wanted to type this up quickly before my 20th birthday next week. I'll return in full form in July!&lt;/font&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div align=center&gt;&lt;font size=3&gt;&lt;strong&gt;&lt;font color="#ff0000"&gt;&lt;font size=2&gt;This is me, last entry as 19 years old, over and out.&lt;/font&gt;  &lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-8837932552994934051&amp;page=RSS%3a+Just+a+Quickie!&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=goddessofanguish.spaces.live.com&amp;amp;GT1=goddessofanguish"&gt;</description><comments>http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1470.entry#comment</comments><guid isPermaLink="true">http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1470.entry</guid><pubDate>Mon, 09 Jun 2008 15:32:40 GMT</pubDate><slash:comments>3</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://goddessofanguish.spaces.live.com/blog/cns!85595B2B1DE032DD!1470/comments/feed.rss</wfw:commentRss><wfw:comment>http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1470.entry#comment</wfw:comment><dcterms:modified>2008-06-09T15:32:40Z</dcterms:modified></item><item><title>Heart Station for Sinners</title><link>http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1434.entry</link><description>&lt;div align=left&gt;Konichi'Wa Everyone!&lt;/div&gt;
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&lt;div&gt;Firstly, I'd like to apologise for my previous entry, due to my very long review section most of my personal touches were removed. Though my life update was passed onto my live journal (which I've updated cosmetically, &lt;a href="http://lilithdarkstorm.livejournal.com/" target="_blank" rel=nofollow&gt;check it out&lt;/a&gt;), my entry still came across came across as blunt and rushed! It won't be the case with this and hopefully future entries, so my apologises for my previous update. Now that's out of the way... &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I've noticed an increase in popularity on MSN spaces, at first I thought it was just passing interest but every week I seem to get friend request from a random persone, my blog gets about 15 - 40 views per day and several comments have been sumitted to some of my earlier entries. Thank you for those who've dropped by and expressed their views whilst here. Much appriciated! Who knows? MSN spaces may be the next 'big thing' for social based sites? Well it's had a few updates lately, you never know. &lt;/div&gt;
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&lt;div&gt;Anyways, enough blabber - let's get on with it shall we?&lt;/div&gt;
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&lt;div align=center&gt;&lt;font style="background-color:#548dd4" size=4&gt;Life Update &lt;/font&gt;&lt;/div&gt;
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&lt;div&gt;Not much has really changed since my last entry, some events have occured and things has changed but nothing to exciting. My life update will be small today.  &lt;/div&gt;
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&lt;div&gt;My &lt;strong&gt;&lt;font color="#c00000"&gt;Valentine's Day&lt;/font&gt;&lt;/strong&gt; wasn't exactly romantic, not that I planned it to be after Andy told me that a friend of his has died and his was on Valentines day. Oddly enough I didn't have the heart to say; &amp;quot;Hey after we bury your dead friend can we have a romantic meal afterwards?&amp;quot;. I still saw him on VDay, I took the day off to be supportive and attend the wake (as I thought it would be rude to attend the funeral when I hardly knew the guy and did not know his family). The wake took place at a pub nearby me, luckily I manage to get a parking space. We were only there for about an hour (as Andy said he is not very good at wakes), mainly it was him catching up with friends he hadn't seen since secondary school. Afterwards we drove back to his house, it was an easy quiet day but he appriciated that I took the day off to be with him. Oddly enough this was my first experience with funerals/wakes in my lifetime, hopefully my next will not be close. &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;My Anniversary Weekend took place between &lt;strong&gt;&lt;font color="#8db3e2"&gt;16th - 18th February&lt;/font&gt;&lt;/strong&gt;, I took Monday off (my actual anniversary day) to spend with Andy whilst he was home for the week. We went to the cinema on Saturday and saw Sweeney Todd as we are both Tim Burton fans. I knew it was a musical but I didn't realise it was a black comedy too, I found myself laughing the whole way through. The singing was brilliant (though some songs were repeated too much) and the actors did a hell of a job. It was very enjoyable indeed. He spent the nigth round mine (first in a while) and Sunday we mainly chilled at home, had Sunday roast and then I spent the night at his place. Sadly I suddenly felt ill on my actual aniverary day and had to cut our plans short, I felt pretty much weak and fragile for the rest of the week. But on Saturday (before he went back to uni) we relaxed at his home and it was a much better day.  &lt;/div&gt;
&lt;div&gt;We've now been going out for 3 years! It's been a struggle the past year but I can safely say that we've had some great times too, my illness has been a test for the both of us but we've become stronger because of it. &lt;/div&gt;
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&lt;div&gt;On &lt;strong&gt;&lt;font color="#8064a2"&gt;February 29th&lt;/font&gt;&lt;/strong&gt;, my mum met up with a friend of hers that she hadn't seen in 15 years! Her name is Debbie, they've been friends since secondary school, I met up with mum after school whilst they were catching up over drinks. I hadn't met Debbie before but she seemed very nice and made me think about my friends deelpy. I've hardly seen them since I feel ill, and even before then I took time for granted. For example George, he now lives in Maidstone and I said before I'll drive and visit him one day yet it has never come to pass. Another example is Rhiannon, a friend since primary school who now lives near Manchester and yet I haven't seen her in years! I hope once I'm fully recovered I'll get to catch up with all my friends and in the future, the friendships will still shine like Debbie and my mums.  &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Now what about my health eh? Noticed that I haven't mentioned it much in this entry yet? &lt;/div&gt;
&lt;div&gt;Well, I'm better than I was in my previous entry, several things have changed since then that have helped me physically and mentally. To start off, during January and February I kept getting asked to do studio for Toonattik, but I keep feeling weak, ill, depressed and saw no light at the end of the tunnel. At one point I got so wound up that I told Becky (Senior Producer of Toonattik) that I couldn't do it anymore. I got quite tearful (unfortunetly) despite not wanting to make a scene, she understood and got someone to cover for me. It was then that I had enough, I went back to the private doctor at Blackheath hospital to ask if there was anything he could do to help me. He put me back on a set of tablets to take at night and recommened I got a blood test to rule out anything else wrong with me. I returned a month later to find that my liver function was quite high, this was noticed last year when I first got sick but was not looked into deeply as they assumed it was a one-off thing. I've had to had another blood test (a fasting one, which I hate as you're weak enough from lack of food and when bloods bring drawn you feel even worse!) which I don't got the results back for another couple of weeks. I'm sure everything will be ok, if not, I'll work my way through it, I've gotten this far since I got sick a year ago on 31st March, I don't plan to give up now!&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;In addition, my mum found a book called; &amp;quot;The Eat Right Diet&amp;quot;, it's basically a book of dieting centered on blood types. Apparently different blood types react differently to different types of food, so what one group of food could be benefical to one blood type can prove to be the opposite in another. My mother read that 'gluten' is bad for type blood 'O', especially those with IBS (Irritable Bowel Syndrome), as it sezises up the bowels. Well I'm blood type O, and have IBS. It was hard, but I decided to give up gluten and dairy (as I'm allergic anyway). As I'm typing this, it's been about a 3 weeks since I gave up gluten and a month and a half without dairy, 2 weeks ago I started feeling much better. Sure I still get bad days and I'm not bouncy with energy 24/7. But I've noticed a change, a shift towards being healthy, something that hasn't occured since Christmas. It's been difficult as some of my gluten free products haven't exactly been the best tasting things ever, and I have to bring my own lunch in as gluten-free doesn't apply to the cafes/sandwich bars/restaurants near my work, however it's all for the greater good.&lt;/div&gt;
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&lt;div align=center&gt; &lt;font style="background-color:#b2a2c7" size=4&gt;The WahWah Views&lt;/font&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The main reason my last blog entry was so tight was because my review section was so big! Origianlly I was going to only post one review to compensate, but I got a new game via Amy (a game 1 week before it's offical release! - a first in my blog) and decided to include it here as well! As promised none of them are a survival horror (yay!) unfortunetly one is not a happy review. Let's start on a high shall we? First up; a review of the up and coming Sega Superstars Tennis!&lt;/div&gt;
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&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;&lt;img alt="Sega_Superstars_Tennis.jpg Sega Superstars Tennis Wii Cover picture by goddessofanguish" src="http://i131.photobucket.com/albums/p284/goddessofanguish/Sega_Superstars_Tennis.jpg?t=1205588263"&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;  
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;Title:&lt;/strong&gt; Sega Superstars Tennis&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;Genre:&lt;/strong&gt; Party, Sports&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;Platform:&lt;/strong&gt; Wii, DS, Playstation 2, Playstation 3, Xbox360&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;Certificate:&lt;/strong&gt; 7+&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face="Times New Roman" size=3&gt;&lt;font color="#92d050"&gt;&lt;strong&gt;Rating:&lt;/strong&gt; 4/5&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;&lt;/font&gt;  
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;“Sega Superstars Tennis” is basically the next level in Wii Sports Tennis, it takes all the best bits, removes away the bad, adds many more elements and mixes it with huge cast of colourful Sega characters. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;You have a total of 16 characters (8 need to be unlocked) to choose from; the characters range from the popular Sonic the Hedgehog, to the newly revived NiGHTS and ‘hasn’t been seen in a decade’ Alex Kidd. If you’ve ever played a Sega game or owned a Sega console in your life, you’ll be very happy to see many elements dedicated to those characters. Such as Sonic’s Green Hill Zone court has the television with a ring inside, the chao cheering from the side lines and Sonic Adventure 2 music playing in the background. You can tell Sega had its fans at heart whilst developing this game. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;The gameplay is very well thought out as you have much more control over the ball and racket compared to Wii Sports. Instead of just moving the remote to register a hit (like in Wii Sports) you have a variety of moves that allow you to input more strategy into the game and it feels more life like. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;In addition you have the ‘superstar’ moves, whilst playing tennis a gold star is found underneath your character; if you perform a good move or progressively win it starts to glow. When it glows you can press the A + B buttons to activate ‘superstar’ mode. In this mode your character can perform moves that make it trickier for you opponent to win; such as Amigo summons maracas on the other side to distract the opponent. This feature can be turned off if you prefer just to play straight forward tennis. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font size=3&gt;&lt;font face="Times New Roman"&gt;&lt;font color="#92d050"&gt;You can play with either the classic controller, the wii remote sideways (both use buttons and the d-pad to play), the wii remote held upwards (like you use in Wii Sports) and with the nunchuck. Each input method has its own advantages; for example with just the wii remote you only control the racket and the computer moves the character for you, with the nunchuck attached you have complete control over the character’s movements and the tennis racket.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;The graphics are good; the character designs and level layouts are nicely portrayed, though they don’t reach the level of ‘Mario &amp;amp; Sonic at the Olympics’ or ‘Super Mario Galaxy’, they’re better than most wii titles. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;&lt;/font&gt;  
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;img height=298 src="http://www.vgblogger.com/wp-content/uploads/2007/10/18/SegaSuperstarsTennis.jpg" width=534&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;em&gt;&lt;font color="#92d050"&gt;The graphics and details capture the essences of the original levels, such as Green Hill Zone&lt;/font&gt;&lt;/em&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;There are 4 different modes of game play; Match mode is basically the same structure as Wii Sports Tennis, you can play with/against the computer or friends in singles or doubles game. Tournament mode allows you to enter a competition, again with the computer or your mates to see who the best tennis player is. The Games section has multiple mini games, each representing a different Sega game. You can play by yourself or with friends to beat the high score. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;Superstars mode is where single players will get the most out of this game; you have 16 areas all representing a different Sega game, only 6 are open at first. These include Sonic the Hedgehog, Super Monkey Ball and Golden Axe. In each world you have 10 missions to complete, all involving themes from each Sega game using tennis to complete each mission. You are graded on how well you perform and some missions unlock new worlds, characters and songs from each game’s soundtrack. Most of the missions are very well thought out and range from quite easy to very challenging. This includes beating a horde of zombies from ‘House of the Dead’ (called ‘Curien Mansion’ in this game) with tennis balls, or aiming coloured balls onto graffiti on the other side of the “Jet Set Radio” court. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;However there are a few missions that feel very out of place, the best example is the Sonic based missions where you simply move your character to collect rings on the field whilst avoiding enemy attacks. Despite the game giving you instructions on how to serve and the character a tennis racket – you don’t use it at all. If I wanted to move Sonic around collecting rings and dodging enemies I would’ve purchase Sonic the Hedgehog on the virtual console! Fortunately these types of games only count for a small portion of the missions; the majority are clever and highly enjoyable. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;The major element that drags this game from a 5 star to a 4 is the computer AI. It’s very unpredictable in an unfortunate way, one minute the computer will play tennis like Serena Williams, the next it will stand there gawking at the ball as it flies past them. This problem doesn’t lie in the Match or Tournament mode as you can adjust the settings, it mainly lies in ‘Superstar’ mode, so some missions involving computer controlled characters can be a doodle and others can be too challenging for new players. &lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt;The last fault of this title is that the Wii version is the only version that lacks online gaming. So if online gaming is vital to you, I recommend you pick an alternative version of this game.&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face="Times New Roman" color="#92d050" size=3&gt; &lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font size=3&gt;&lt;font face="Times New Roman"&gt;&lt;font color="#92d050"&gt;Overall this is a well put together game and enjoyable for a wide range of gamers. Not only it is quite enjoyable for both single gamers and those with many mates; it has many high-quality features that make this title very worth while. If you want a new challenge that you cannot get in Wii Sports, this game offers it. Or if you dreamed about having your favourite Sega characters together in one disc, you won’t be disappointed.&lt;span&gt;   &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
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&lt;p style="margin:0cm 0cm 0pt"&gt; &lt;/div&gt;
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&lt;div align=center&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/2/26/Eternal_Night.jpg"&gt; &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Title:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; The Legend of Spyro: The Eternal Night&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Genre:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Platform, Action&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Platform:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; Playstation 2, Wii, Nintendo DS, Game Boy Advance&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Certificate:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; 7+&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font color="#b2a2c7"&gt;&lt;b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-weight:bold;font-size:10pt;font-family:Arial"&gt;Rating:&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; 1.5/5&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font color="#b2a2c7"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;Let me paint you a picture; you’ve just re-loaded from a checkpoint for what seems like the millionth time. You check your ‘upgrade’ screen; all breath powers are good to go, you check your health/magic bars, full up to the brim. Now you are ready to take on the enemy! You climb up the hill for the Nth time and kill 2 warthogs that come charging at you. You continue upwards to kill 3 apes and 2 more hogs; you manage to survive (barely). Now at the top of the hill, ready to face the 9 apes that attacked you relentlessly and killed you before, you manage (with a bit of luck) to come out of the battle, this time a winner. Just when you think it’s time for another check point, or at least a breather from the enemies, no, another dozen apes come flying in. Along with their ‘daddy’, a huge ape that, with previous experience, can kill a fully healed Spyro in 2 hits. With no means of healing yourself or re-filling your magic, the apes destroy Spyro in a matter of seconds. You are revived to the spot you started at (again) and Sparx suddenly says; “Hay, try to not to die again!”. With high blood pressure, built up anger and completely frustrated, the only logical response is to shout at the TV screen and say; “WHAT THE HELL DO YOU &lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;THIN&lt;/span&gt;&lt;/font&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;K I’VE BEEN DOING FOR THE PAST 2 HOURS?!”&lt;/span&gt;&lt;/font&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;“The Eternal Night” is the sequel to the first ‘Legend of Spyro’ title; “A New Beginning”. The ‘Legend of Spyro’ is a trilogy that ‘revises’ the character Spyro, from a cute child-friendly dragon to a combat, all action hero. The new games were met with mixed reaction, from fans they cried out for the old Spyro while game reviewers welcomed the new change and platform-based game play. Though I loved Spyro since he was introduced on the Playstation and hold the games quite highly today, the ‘formula’ of gem collecting and cheesy cartoon-ish baddies was starting to wear thin by the time he came to the PS2. When ‘A New Beginning’ was released I was hesitant, missing the lovable innocent dragon, but I thought the first instalment in the ‘Legend of Spyro’ was quite enjoyable. Nothing ground breaking but I’d hoped that this game would be the starting platform onto something greater. I eagerly waited for the sequel, I added ‘Eternal Night’ onto my Christmas list, I insert the disc in my PS2, and by the end of it I was ready to smash it into tiny pieces! &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;‘The Eternal Night’ picks up directly where ‘A New Beginning’ ends; Spyro has lost all of his powers after the battle with Cynder and stopping the Dark Master from resurrecting. But The Dark Master isn’t about to give up yet, as the Ape King has his eyes set on ‘The Well of Souls’ and plans to resurrect him on the night of Eternal Darkness. Can Spyro regain his powers and stop the ape king? &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;The controls are a direct copy as the previous instalment; jump, glide and attacks are allocated to the same buttons. The game relies heavily on combat to complete the game, you have a choice of either melee attacks or a choice of 4 elemental breaths; fire, ice, electricity and earth. However unlike the previous game, the elemental attacks have undergone a small change. Instead of just having one button to breath a fire and another to unleash a special attack (that wasn’t much different from the other elementals) they now all have their own specialities. For example Spyro can now turn into an electric whirlwind or unleash an ‘earth bubble’ that can send the enemies flying! Or Spyro can perform an ice-effused tail whip that temporarily slows down enemies. So basically combat isn’t as repetitive as before, it still dominates the game but finding new ways to dispose of enemies is somewhat fun and creative. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Or, if the elementals aren’t enough for you, ‘Eternal Night’ introduces the new ability, ‘Dragon Time’. It’s basically the now over-used ‘bullet time’ ability, after pressing the button to activate it you have a limited time in which the world around Spyro slows down considerably. This ability is mainly to help Spyro progress in the game by slowing down fast platforms that he has to reach, but it also helps as back up in some boss battles and enemy encounters.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;&lt;span&gt; &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Despite the controls being lifted from ‘A New Beginning’ a problem has somehow generated from development; Spyro can perform a ‘double jump’ just like before, which helps Spyro glide from a greater height. However the space you get to press the appropriate button twice in order to active it is very small. After pressing once, you have not even a second to react and press again; otherwise Spyro will start to glide at a lower height, often resulting in not reaching the platform required and trying again. Once the problem is picked up you learn to work around it but it’s extremely frustrating to compensate for this when you’d rather be concentrating on playing and having fun, rather than what’s going on with the buttons!&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Like the prequel, Spyro cannot increase his maximum health or magic throughout the game, but you can increase Spyro’s breath power via the upgrade menu which uses blue gems picked up from enemies and crystals. Though blue gems are harder to come by as the blue crystals are hidden for most of the game and are not always given when enemies are defeated. Therefore increasing Spyro’s breath powers is not as easy as the previous game, often leaving a weak Spyro up against much stronger enemies. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;/span&gt;&lt;/font&gt;  
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;img style="width:463px;height:351px" height=396 src="http://www.geekpulp.co.nz/wp-content/uploads/2007/11/spyro3.jpg" width=500&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt" align=center&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;em&gt;The enemies are ugly, strong and very annoying&lt;/em&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;The graphics have not improved since ‘A New Beginning’, at all. Sure some of Spyro’s fury attacks and moves are performed in another way so they now look different but in no way does this game push the PS2’s boundaries. The character designs have been re-used, level layouts have been re-structured but offer no variation and the same colour palette has been used from the previous instalment. Considering now that the PS2 is at the end of its life cycle, Krome Studios were incredibly lazy in this department. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Like pretty much everything else from this title, the music score re-uses many tracks from the first game. A few new ones have been composed (such as the sweeping out-of-place ballad sung during the credits) but there’s nothing there that will strike you and it doesn’t bring anything to the game, if ‘Eternal Night’ was silent throughout you probably wouldn’t notice the difference. The SFX, again recycled from ‘A New Beginning’, are clear enough and do the job required.&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;&lt;span&gt; &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Elijah Wood and Gary Oldman return to reprise their roles of Spyro and Ignitus respectively, also Billy West (voice of Fry in Futurama) and Martin Jarvis join the cast, despite being ‘big name actors’ they don’t live up to their fame. It’s quite clear that the actors had little direction; several times I’m sure that a particular line in the script was meant to be sarcastic, yet Elijah Wood says the line in an upbeat friendly tone – no sarcasm to be heard. Compared to their performances in the previous game, the actors were obviously not warming up to this instalment, to be fair though, the script wasn't exactly a piece of art.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Where most of the frustration from this game comes from is the ridiculous difficulty level! &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Sure, the puzzles and concept is very easy to grasp and combat is basically button bashing, that’s not the problem. The problem lies with the battles themselves and that the unforgiving controls can lead to so many character deaths!&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;I cannot begin to count how many times Spyro was absurdly out numbered in battle, or had to face bosses that were capable of killing Spyro in literally 2 hits! It’s just unbelievable; it’s almost like Krome Studios at first intended for Spyro to be ultra powerful and have all his powers from the first game, therefore having enemies’ ultra powerful too. But then changed their minds about Spyro towards the end of development and forgot about the enemies! &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;The situation explained in my opening paragraph is one in many, due to this, player’s will most likely abuse “Dragon Time” to stay alive or pray that they’ll get enough fury gems to perform the ultra powerful attack and finish the battle quickly. To add insult to injury, Spyro can be harmed while being flung across the fielded by the previous enemy’s attack, while enemies become invincible when they are knocked down, only to get back up again with increased health. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;This is not helped with the lack of check points. The previous game, when Spyro died, it restarted the player to the beginning of the section he happened to have died in. This helped with some of the tougher baddies as Spyro was able simply to tackle them straight away instead of ploughing through the level leading up to them. However in ‘The Eternal Night’, check points are far and few, combining with unfair battles and fragile controls can lead players to repeat the same sections many times over. Another annoyance is certain check points occur just before a cut scene, if you happen to die you have to watch the cut scene AGAIN! It gives no option to skip so you end up watching the same scene over and over again if you happen to be facing a difficult boss! It’s completely unnecessary and ridiculous!&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;I’ve played computer games for a very long time, sure some titles are quite difficult and yet are still enjoyable, and no game should be completely dismissed due to difficulty. However when the difficulty is raised so high that defeating enemies relies more on luck than skill, and your character is killed numerous times for no good reason, the fun dies very quickly. Especially when the rest of the game is no different to its older counterpart, only the most loyal Spyro fans will see this game to the end. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;The title is aimed at children, the age rating is 7+, yet I cannot begin to imagine how a 7 year old would be able to complete this game without wanting to scream out in frustration continuously. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Despite the horrible game play, ‘The Eternal Night’ comes with means to keep the player coming back for more. Unlockables include in-game artwork and mini games; these can be viewed if a player collects a certain amount of items throughout the game. There are feathers, green masks and orange masks, many hidden and require exploration in order to find them. With over 30 features and 5 masks of each colour, there’s plenty scattered throughout the story, the question is however would you really want to go looking for them when the main game is as awful as it is? Many of the ‘platform’ game genre elements come into play when looking for these items, these include precise jump timing and climbing obstacles. However a hefty number of the items happen to be located over bottomless pits of doom or any other obstacle that results in death if not performed correctly, and considering the control scheme, death is a likely occurrence. If you have happened to defeat an enemy that took you ages to do and you are not sure whether you’ve progressed enough in the game to reach a check point, you’ll be constantly asking yourself’; “Is it really worth risk dying and doing the whole of this section again, all for one feather?”. Sadly, the answer will most likely be a no. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;After the first ‘Legend of Spyro’ game, I didn’t have high expectations, but I did have SOME expectations! Even though a few very small elements that were improved from the first game, they were overwhelmed by so much that went wrong or were simply copied from the previous title, luckily the actual game is short in length (excluding all the times to re-load after dying). I can only hope that the 3&lt;sup&gt;rd&lt;/sup&gt; instalment, (‘The Darkest Hour’, slated for a late 2008 release) learns from this title’s mistakes and delivers a game that’s not only enjoyable and worth while but playable! Whether you enjoyed ‘A New Beginning’ or not, this game is not worth your time.&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;I can only recommend this game if you;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;A) Like the sound of a dying dragon&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;B) Get a kick out of losing constantly, or&lt;/font&gt;&lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;C) Are a die hard fan of Spyro. &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt; &lt;/span&gt;&lt;/font&gt; 
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;font color="#b2a2c7"&gt;Poor Spyro, come back when you’ve dumped Krome Studios! &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p style="margin:0cm 0cm 0pt"&gt;&lt;font face=Arial color="#b2a2c7" size=2&gt;&lt;span style="font-size:10pt;font-family:Arial"&gt;&lt;/span&gt;&lt;/font&gt; &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;font style="background-color:#c00000" size=4&gt;Song of the Blog&lt;/font&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;This section really took a beating last entry, I had to rely on another site to provide the lyrics to the song I posted! Not good at all.&lt;/div&gt;
&lt;div&gt;The media player is currently playing Utada Hikaru's latest single; Heart Station. If you've read my blog long enough you'll know well enough that Utada Hikaru is one of my favourite artists, and my favourite Japanese artist. Her new album is due for release in Japan on Wednesday 19th March 2008, from the singles she's released so far and the information thats been released about the other tracks on the album - it's going to be a great album I'm sure! &lt;/div&gt;
&lt;div&gt;I've provided the Romaji lyrics below and the English translation, both are provided by &lt;a href="http://www.jpopasia.com/usr/pubProfile/4793/"&gt;Sakuramochi&lt;/a&gt; on &lt;a href="http://www.jpopasia.com/lyrics/7616//utada-hikaru/heart-station.html" target="_blank" rel=nofollow&gt;this site&lt;/a&gt;. &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;For more information about Utada Hikaru please click &lt;a href="http://en.wikipedia.org/wiki/Utada_Hikaru" target="_blank" rel=nofollow&gt;here.&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;img height=237 src="http://img183.imageshack.us/img183/866/toct26600kz1.jpg" width=240&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;Artist:&lt;/strong&gt; Utada HIkaru&lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;Song Title:&lt;/strong&gt; Heart Station&lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;Album:&lt;/strong&gt; Heart Station&lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;Album Release:&lt;/strong&gt; 19th March 2008 (Japan), 8th April 2008 (Canada)&lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;Genre:&lt;/strong&gt; J-pop&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;English Translation Lyrics:&lt;/strong&gt;&lt;/div&gt;
&lt;div align=center&gt;Rainy day that chills the skin&lt;br&gt;The two of us, not believing in this separation&lt;br&gt;The radio was playing inside the car&lt;br&gt;&lt;br&gt;Saying goodbye is meaningless&lt;br&gt;If we're able to meet again someday&lt;br&gt;Don't you think it'll be a beautiful thing?&lt;br&gt;&lt;br&gt;Are you able to hear my voice?&lt;br&gt;1 o'clock at night, on heart station&lt;br&gt;A dial that doesn't need tuning&lt;br&gt;A secret hertz&lt;br&gt;Are you receiving the frequencies of my heart?&lt;br&gt;Heart station of sinners&lt;br&gt;A secret only God knows&lt;br&gt;I miss you...&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=center&gt;(Can you hear me? Just tell me one thing)&lt;br&gt;(If you can hear me, say something)&lt;br&gt;&lt;br&gt;The more I think I need to forget&lt;br&gt;The more these thoughts remain&lt;br&gt;&lt;br&gt;Even if we are apart&lt;br&gt;You are right here&lt;br&gt;In the middle of my heart&lt;br&gt;&lt;br&gt;I thought I heard your voice&lt;br&gt;1 o'clock at night, on heart station&lt;br&gt;Two pulses, always beating somewhere&lt;br&gt;Are you receiving the frequencies of my heart?&lt;br&gt;Heart station of lovers&lt;br&gt;We're receiving a request again tonight&lt;br&gt;&amp;quot;I Love You&amp;quot;&lt;br&gt;&lt;br&gt;Are you able to hear my voice?&lt;br&gt;1 o'clock at night, on heart station&lt;br&gt;A secret hertz that still connects us&lt;br&gt;Are you receiving the frequencies of my heart?&lt;br&gt;Heart station of sinners&lt;br&gt;A secret only God knows&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;strong&gt;Romaji Lyrics:&lt;/strong&gt;&lt;/div&gt;
&lt;div align=center&gt;hadasamui ame no hi, wakeari kenaa futari&lt;br&gt;kurumano nakawaraji okanagareteta, sayounara&lt;br&gt;&lt;br&gt;nante ni ganai mata itsuka aetara&lt;br&gt;suteki douomoi masenka&lt;br&gt;&lt;br&gt;Watashi no koe ga&lt;br&gt;kikoete masuka&lt;br&gt;Shinya ichiji no, HATTO SUTEISHON&lt;br&gt;Juu-ni RUFU yo no dai aru, himitsu no herusu&lt;br&gt;Kokoro no tenpa, yoroite masuka&lt;br&gt;sumibitotachi no, HATTO SUTEISHON&lt;br&gt;kamisama dake ga, shite iru&lt;br&gt;I miss you&lt;br&gt;&lt;br&gt;Ai~ Ai~ Ai~ Ai~, (Can you hear me? Just tell me one thing)&lt;br&gt;Ai~ Ai~ Ai~, Ai~ (If you can hear me, say something)&lt;br&gt;&lt;br&gt;Wasure dakei kenai soumou houdo ni&lt;br&gt;doushite ii omoi de tachi bakari ga, nokoru no&lt;br&gt;&lt;br&gt;hanarete itemo anata wa kokoni iru&lt;br&gt;watashi no HATTO no, nannaka&lt;br&gt;&lt;br&gt;Anata no koe ga&lt;br&gt;kikoete higashita&lt;br&gt;Shinya ichiji no, HATTO SUTEISHON&lt;br&gt;itsumo dokoka de&lt;br&gt;nate iru, futesu no karusu&lt;br&gt;kokoro no tenpa&lt;br&gt;todoi de masuka&lt;br&gt;koibito tachi no, HATTO SUTEISHON&lt;br&gt;konya mo rikue sutokitemasu&lt;br&gt;I love you&lt;br&gt;&lt;br&gt;Watashi no koe ga&lt;br&gt;kikoete masuka&lt;br&gt;Shinya ichiji no, HATTO SUTEISHON&lt;br&gt;Ima mo bokura wo tsunaiteru, himitsu no herusu&lt;br&gt;Kokoro no tenpa, yoroite masuka&lt;br&gt;sumibitotachi no, HATTO SUTEISHON&lt;br&gt;kamisama dake ga, shite iru&lt;br&gt;HIMITSU&lt;/div&gt;
&lt;div align=center&gt;&lt;br&gt;&lt;br&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;font color="#ff0000"&gt;&lt;strong&gt;Thanks for stopping by, drop me a comment if you can. See you all shortly! &lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div align=center&gt;&lt;font color="#ff0000"&gt;&lt;strong&gt;This is me, over and out. &lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=-8837932552994934051&amp;page=RSS%3a+Heart+Station+for+Sinners&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=goddessofanguish.spaces.live.com&amp;amp;GT1=goddessofanguish"&gt;</description><comments>http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1434.entry#comment</comments><guid isPermaLink="true">http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1434.entry</guid><pubDate>Sat, 15 Mar 2008 15:43:34 GMT</pubDate><slash:comments>2</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://goddessofanguish.spaces.live.com/blog/cns!85595B2B1DE032DD!1434/comments/feed.rss</wfw:commentRss><wfw:comment>http://goddessofanguish.spaces.live.com/Blog/cns!85595B2B1DE032DD!1434.entry#comment</wfw:comment><dcterms:modified>2008-04-11T11:21:15Z</dcterms:modified></item></channel></rss>